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Jester of House Mhoire (Parts I and II)

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Jester of House Mhoire (Parts I and II) Empty Jester of House Mhoire (Parts I and II)

Post by Taomagicdragon Tue Jun 03, 2008 8:37 am

~ Fool for Love ~ (Part I)
Timer - 4 days
Reward - Jester’s Emancipator title, Jester’s Fool title, Arcane Pyramid (Use for a Dark Scarab), Arcane Pyramid (Spell that uses the Dark Scarab), Ancient Mhoire Coins (From the Lord Mhoire Quest and Turn in the Arcane Pyramid item to the Jailer, 2-pull Mana Forge Key (2 weeks on this part) and XP.
NPC to start - Laylana (65.3S 44.1W)
Weapons - Acid/Bludgeoning
Type - Puzzle
Reqs - 160+, Ornate Bone Key

Seek out Laylana then head to the crypt at 64.9S 44.1W. Go down the stairs and take a right and in the next room you will see stairs leading to the ceiling, go up and head past the Jailer (make a note of him) through a fake wall and into a portal (Use the portal). You will be in a small room with a door and up on the left wall above will be a “Wall” npc to talk to. Afterwards, head back to Laylana to receive two letters. The first letter you will give to Lord Cynreft Mhoire by completing the Lord of House Mhoire quest and handing the Pleading Letter to the npc Lord Cynreft Mhoire who will give you a Prison Key.

Now you must head back to the crypt form before, go into the portal, and give the key to the door (You will keep the key still and it will last for 24 hours, if the key expires the Jailer near the portal in the crypt will give you another one). Head through the halls and open the doors via the levers until you reach a junction with a wide open room to your left and a closed door in front of you, from there you will head left and see another Wall above on your right. Give the Wall the love letter and you will be able to use the lever nearby to open the formerly closed door. From here on out the Guardian Statues lining the halls will attack you. If you die you will not lose any items and on completion of each “level” you will, upon returning after death, arrive at the current level. The levels are described below:

Level 1: Guardian’s Halls

The statues deal cold and lightning as well as bludgeoning damage and spells. They are highly resistant. You will start in a small room after going through the door the lever opened. There will be a few statues and a door that you will have to attack in order to break. After that you will had through a hallway into the first lever puzzle room The solution is in this order:

North Wall; Center door (Lever to the right of the door)
East Wall; Left Door
East Wall; Middle Door
East Wall; Right Door
South Wall; Left Door

Note: each door has a small alcove with two levers, pull the lever on the left to proceed, the right lever opens the door of the alcove you’re currently in.

Continue on through the next hall way to reach the second lever puzzle room. The solution is in this order:

South Wall: Center Door
North Wall: Left Door
South Wall: Left Door
North Wall: Right Door
South Wall: Right Door
East Wall: Left Door
West Wall: Right Door
East Wall: Right Door

Continue on into yet another room with a central door on the South Wall that you need to break down, from there continue through the halls using the levers to open the doors as you come to them. When the hall way turns south for the second time, after getting through the two doors, you will be in Level 2.

Level 2: Arcane Pyramids of Death

This level features pyramids that move at varying speeds through a hall way. Your goal is to avoid the pyramids by ducking into several alcoves alternating left and right on your way to the final left alcove at the East end of the hall. The usual order of the pyramids are two close together with a third some distance away from the others, it’s in the pause between the two close pyramids and the separated one that you will run, sticking to the left or right side of the wall (depending on the alcove you’re attempting to reach). The pyramids are randomly cast so the pause between a group of 2 and a lone pyramid may be long or short so plan accordingly.

Note: If you use a Pierce life protection rare you will receive minimal damage from the pyramids.

Level 3: Jester’s Prison

You will see a large pillar called an Entombment Wall. Once you attack it a few Guardian Statues will appear and attack you, and easy way for a ranged character to avoid them is by jumping up onto the platforms that jut out from the wall. The wall is resistant to magical damage while missile and melee characters can use an AR acid weapon to demolish the wall. After doing so the Jester will appear, talk to him once to receive a an Arcane Pyramid item that can be used to get one Dark Scarab, you may also save the pyramid and return it to the Jailer npc to receive one Ancient Mhoire Coin. The jester will also give you a special level 7 pierce bolt war spell called Arcane Pyramid. Speak to the Jester a second time to receive the Jester’s Fool title and be portaled outside high above the graveyard. Finally, return to Laylana to receive the Jester’s Emancipator title.


Last edited by Taomagicdragon on Fri Jun 26, 2009 11:49 pm; edited 4 times in total
Taomagicdragon
Taomagicdragon
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Number of posts : 121
Age : 36
Location : New England
Registration date : 2008-05-28

https://perfectlight.aforumfree.com

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Jester of House Mhoire (Parts I and II) Empty Joke’s on You! (Part II)

Post by Taomagicdragon Tue Jun 03, 2008 8:38 am

~ Joke’s on You! ~
Timer - 4 days
Reward - Jester’s Accomplice title, Arcane Pyramid (Use for a Dark Scarab), Ancient Mhoire Coin (Turn in the Arcane Pyramid item), a 2-pull Mana Forge Key (2 week timer on this part) and XP.
NPC to start - Jailer (Crypt at 64.9S 44.1W)
Weapons - Acid/Bludgeoning/Balls of Fire
Type - Puzzle
Reqs - 160+ Must have freed the Jester at least 48 hours prior

Seek out the Jailer from the Fool for Love quest to receive a new Prison Key and 200 Balls of Fire. Proceed through the prison as normal until you reach the final room (Level 3). This time you will see a brazier, attack it with the Balls of Fire to topple it and the Jester will appear. He will attack you with varying spells, and in some cases cows, chairs, beds, presents, and arcane pyramids. All the while he will teleport around the platforms. Added to this will be a few Guardian Statues. You may use the balls of fire on him or attack him with more conventional means to vanquish him. When done, speak to the Jester to receive your rewards, you may hand the pyramid in to the Jailer to receive another coin or use it to receive another Dark Scarab.
Taomagicdragon
Taomagicdragon
Admin

Number of posts : 121
Age : 36
Location : New England
Registration date : 2008-05-28

https://perfectlight.aforumfree.com

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