Marbles, Markers, and Mayhem (Ghost Slayer Weapons)

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Marbles, Markers, and Mayhem (Ghost Slayer Weapons)

Post by Taomagicdragon on Thu May 29, 2008 4:25 pm

~ Marbles, Markers, and Mayhem ~
Timer - 7 days
Reward - Marble Wrangler title, Secret Keeper title, Ancient Mhoire Coins, Jester Cards, Spectral Weapon, and XP
NPC to start - Jester (Surface of the Graveyard)
Weapons - Fire/Bludgeoning/Slashing (Undead slayer, Ghost slayer) Cold on the Forge Golem.
Type - Maze
Reqs - 160+

To start out this quest seek out the Jester in the graveyard by using the South Summoning Stone in Lower GY (and 65.8s 43.8w), he will send you on your way to find his bag of marbles. The marbles are up a ridge at 65.1S 43.7W (An access point to the ridge is at 63.6S 44.4W). Return the marbles to the Jester to gain access to the dungeon and a title. Alternatively, a portal to the Armoury exists at 64.8S 44.3W which can be used if you die or miss the Jester’s portal.

There are two options you can choose once you get here; you can either choose to go straight into the Forge section or search for all ten Jester Markers. I will outline both below by dividing each section of the armoury by West (where you start), North, East, South, and the Forge area.

Note: There is a destructible rock wall that you will need to break down to enter or exit the rooms with the Forge and Armoury Conveyance Devices (Called Portals here for ease of use).

West Armoury

Marker 1
From the start head to the North wall, East corner and head up the path through the door to the top room. Head East and kill the Armory Captain and loot his key (used to open all doors in the West Armoury). Behind him will be the first Marker.

Marker 2
From Marker 1, head to the Left door on the North wall, open it and proceed into the next room, from there, head to Left door on the North wall and continue down into the next room. Here you will, again, take the Left door on the North wall into the hallway leading to a door that opens into the bottom level. Proceed East to a levered door (Lever is in the anteroom in front of the door) and at the fork head right and stick left to the next Marker.

Note: For those going for the weapons only, at the fork take a left this time and continue on to a killable door, the room after holds the Forge Portal.

Marker 3
From Marker 2 head North our of the room and stick to the right to reach the room with the Forge Portal. Ignore the portal for now and head North and stick right to reach the next Marker.

Marker 4
From Marker 3 you will head West out if the room, turning towards the North. Continue North and stick to the Left, ignoring any doors, to reach the next Marker (Avoid the portal).

Marker 5a
From Marker 4, avoid the portal, and head to the East side of the room through the passageway stick left to enter a mall room. Continue sticking left to a door that will lead you to a fork. Continue sticking left to reach the first room of the North Armoury.

North Armoury

Marker 5b
From this room head to the Left door on the West wall and go up into the next room. From here you will, again, take the Left door on the West wall to gain access to the room with the Armory Captain of the North section. Take the key from him and head to the Right door on the West wall to head down into the room you were just at. The next Marker will be in the Center door on the West wall (small alcove, locked).

Marker 6a
From Marker 5 you will head out to the Right door on the West wall to reach the lower level. From there you will need to, again, go to the Right door on the West wall to reach a door leading to the bottom level once again. Head to the South end of the room and, at the fork behind the levered door (Lever is in the anteroom), turn left and stick to the right to get to the Forge Portal, again ignoring it and head to the West door. Stick to the right past 3 smaller round rooms reach the bottom level of the East Armoury.

East Armoury

Marker 6b
This bottom level has the marker inside the small anteroom in front of you behind a locked door. You must travel to the Armoury Captain of the East section to get the key to open this door. Head to the door on the far East and take the left turn at the fork to get to the next room. Go to the North wall and take the passage in the West corner to reach the next level and then, again, take the passage on the North wall, west corner to reach the level with the Armoury Captain. There will be a marker in the second small room on the right as you enter this chamber.

Marker 7
Take the key from the captain then head back down to the bottom level by taking the Right door on the North wall and then in the next room take the Right door on the North wall then, in the next level, take the passage in the Northeast corner to reach the final level and inside the locked anteroom is the next Marker.

Marker 8a
From Marker 7 head West and take a left at the fork behind the levered door (Lever is in the anteroom) then proceed sticking to the right wall to reach the Forge Portal and, again, ignoring it head to the South and stick to the right, past three small round rooms, to reach the bottom level of the South Armoury.

South Armoury

Marker 8b
From the bottom level head South and, past the door, take a left to reach the next level. Continue on to the Northeast corner and take the path to the next room where you will, again, take the Northeast passage to reach the level with the Armory Captain of this wing. Defeat him, take the key, and head though the Right door on the East wall and head down into the next room where, again, you wil ltake the Right door on the East wall to get to the lower level. Here in the Middle door on the East wall is the next Marker in the small locked alcove.

Marker 9a
From Marker 8 you will take the Right door on the East wall down through a passage way to a door that will open into the bottom level. From here, head North to the fork behind the levered door (Lever is in the anteroom) and take a left then stick right to get to the Forge Portal, this time you will take it.

Forge

Marker 9b
From the drop you will head East and stick to the left to reach the next Marker.

Marker 10
From Marker 9 head south and stick right to get to the Armory Portal and, ignoring it, head South and left to the final Marker!

Spectral Weapons
From Marker 10 you will head West up the mini ramp and down the next mini ramp and follow the path North to reach the bottom level of the forge. Here, in the center, will be a Forge Golem, destroy it and loot a key that is used on the Forge Vault to the North (Head to the North end then stick left while ignoring the first two small round rooms).. The vault will give you a Spectral Ingot, some Jester Cards, and some Ancient Mhoire Coins. The ingot can be used as currency to buy a stamped ingot of the weapon skill of your choice from Hurnmel the Smith who is stationed nearby (From the Vault room head South and stick to the left). In this room there is also a To Do List on the table which serves as a humourous piece of lore.

Note: the Hurnmel in the crypt on the surface of the graveyard will not accept these ingots.

The stamped ingots are actually summon gems that, once used, will make one Spectral Weapon. These weapons will drop on death and expire within 3 days. However, you may buy a Spectral Binding Stone from Hurnmel in his crypt on the graveyard’s surface for 15 coins to make the weapon bonded and last forever. These Weapons have the Ghosts Slayer property and are high-powered in every respect. Seek out the Jester afterwards if you found all ten markers to receive another title and xp. Finding all 10 markers flags you for the quest "Jester's Revelations".
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Taomagicdragon
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